NAME
    Net::Ping - check a remote host for reachability

    $Id: Ping.pm,v 1.1 2002/06/04 00:41:52 rob Exp $

SYNOPSIS
        use Net::Ping;

        $p = Net::Ping->new();
        print "$host is alive.\n" if $p->ping($host);
        $p->close();

        $p = Net::Ping->new("icmp");
        $p->bind($my_addr); # Specify source interface of pings
        foreach $host (@host_array)
        {
            print "$host is ";
            print "NOT " unless $p->ping($host, 2);
            print "reachable.\n";
            sleep(1);
        }
        $p->close();

        $p = Net::Ping->new("tcp", 2);
        # Try connecting to the www port instead of the echo port
        $p->{port_num} = getservbyname("http", "tcp");
        while ($stop_time > time())
        {
            print "$host not reachable ", scalar(localtime()), "\n"
                unless $p->ping($host);
            sleep(300);
        }
        undef($p);

        # High precision syntax (requires Time::HiRes)
        $p = Net::Ping->new();
        $p->hires();
        ($ret, $duration, $ip) = $p->ping($host, 5.5);
        printf("$host [ip: $ip] is alive (packet return time: %.2f ms)\n", 1000 * $duration)
          if $ret;
        $p->close();

        # For backward compatibility
        print "$host is alive.\n" if pingecho($host);

DESCRIPTION
    This module contains methods to test the reachability of remote hosts on
    a network. A ping object is first created with optional parameters, a
    variable number of hosts may be pinged multiple times and then the
    connection is closed.

    You may choose one of four different protocols to use for the ping. The
    "udp" protocol is the default. Note that a live remote host may still
    fail to be pingable by one or more of these protocols. For example,
    www.microsoft.com is generally alive but not pingable.

    With the "tcp" protocol the ping() method attempts to establish a
    connection to the remote host's echo port. If the connection is
    successfully established, the remote host is considered reachable. No
    data is actually echoed. This protocol does not require any special
    privileges but has higher overhead than the other two protocols.

    Specifying the "udp" protocol causes the ping() method to send a udp
    packet to the remote host's echo port. If the echoed packet is received
    from the remote host and the received packet contains the same data as
    the packet that was sent, the remote host is considered reachable. This
    protocol does not require any special privileges. It should be borne in
    mind that, for a udp ping, a host will be reported as unreachable if it
    is not running the appropriate echo service. For Unix-like systems see
    the inetd(8) manpage for more information.

    If the "icmp" protocol is specified, the ping() method sends an icmp
    echo message to the remote host, which is what the UNIX ping program
    does. If the echoed message is received from the remote host and the
    echoed information is correct, the remote host is considered reachable.
    Specifying the "icmp" protocol requires that the program be run as root
    or that the program be setuid to root.

    If the "external" protocol is specified, the ping() method attempts to
    use the `Net::Ping::External' module to ping the remote host.
    `Net::Ping::External' interfaces with your system's default `ping'
    utility to perform the ping, and generally produces relatively accurate
    results. If `Net::Ping::External' if not installed on your system,
    specifying the "external" protocol will result in an error.

  Functions

    Net::Ping->new([$proto [, $def_timeout [, $bytes]]]);
        Create a new ping object. All of the parameters are optional. $proto
        specifies the protocol to use when doing a ping. The current choices
        are "tcp", "udp" or "icmp". The default is "udp".

        If a default timeout ($def_timeout) in seconds is provided, it is
        used when a timeout is not given to the ping() method (below). The
        timeout must be greater than 0 and the default, if not specified, is
        5 seconds.

        If the number of data bytes ($bytes) is given, that many data bytes
        are included in the ping packet sent to the remote host. The number
        of data bytes is ignored if the protocol is "tcp". The minimum (and
        default) number of data bytes is 1 if the protocol is "udp" and 0
        otherwise. The maximum number of data bytes that can be specified is
        1024.

    $p->source_verify( { 0 | 1 } );
        Allows source endpoint verification to be enabled or disabled. This
        is useful for those remote destinations with multiples interfaces
        where the response may not originate from the same endpoint that the
        original destination endpoint was sent to.

        This is enabled by default.

    $p->hires( { 0 | 1 } );
        Causes this module to use Time::HiRes module, allowing milliseconds
        to be returned by subsequent calls to ping().

        This is disabled by default.

    $p->bind($local_addr);
        Sets the source address from which pings will be sent. This must be
        the address of one of the interfaces on the local host. $local_addr
        may be specified as a hostname or as a text IP address such as
        "192.168.1.1".

        If the protocol is set to "tcp", this method may be called any
        number of times, and each call to the ping() method (below) will use
        the most recent $local_addr. If the protocol is "icmp" or "udp",
        then bind() must be called at most once per object, and (if it is
        called at all) must be called before the first call to ping() for
        that object.

    $p->ping($host [, $timeout]);
        Ping the remote host and wait for a response. $host can be either
        the hostname or the IP number of the remote host. The optional
        timeout must be greater than 0 seconds and defaults to whatever was
        specified when the ping object was created. Returns a success flag.
        If the hostname cannot be found or there is a problem with the IP
        number, the success flag returned will be undef. Otherwise, the
        success flag will be 1 if the host is reachable and 0 if it is not.
        For most practical purposes, undef and 0 and can be treated as the
        same case. In array context, the elapsed time is also returned. The
        elapsed time value will be a float, as retuned by the
        Time::HiRes::time() function, if hires() has been previously called,
        otherwise it is returned as an integer.

    $p->open($host);
        When you are using the stream protocol, this call pre-opens the tcp
        socket. It's only necessary to do this if you want to provide a
        different timeout when creating the connection, or remove the
        overhead of establishing the connection from the first ping. If you
        don't call `open()', the connection is automatically opened the
        first time `ping()' is called. This call simply does nothing if you
        are using any protocol other than stream.

    $p->close();
        Close the network connection for this ping object. The network
        connection is also closed by "undef $p". The network connection is
        automatically closed if the ping object goes out of scope (e.g. $p
        is local to a subroutine and you leave the subroutine).

    pingecho($host [, $timeout]);
        To provide backward compatibility with the previous version of
        Net::Ping, a pingecho() subroutine is available with the same
        functionality as before. pingecho() uses the tcp protocol. The
        return values and parameters are the same as described for the
        ping() method. This subroutine is obsolete and may be removed in a
        future version of Net::Ping.

WARNING
    pingecho() or a ping object with the tcp protocol use alarm() to
    implement the timeout. So, don't use alarm() in your program while you
    are using pingecho() or a ping object with the tcp protocol. The udp and
    icmp protocols do not use alarm() to implement the timeout.

NOTES
    There will be less network overhead (and some efficiency in your
    program) if you specify either the udp or the icmp protocol. The tcp
    protocol will generate 2.5 times or more traffic for each ping than
    either udp or icmp. If many hosts are pinged frequently, you may wish to
    implement a small wait (e.g. 25ms or more) between each ping to avoid
    flooding your network with packets.

    The icmp protocol requires that the program be run as root or that it be
    setuid to root. The other protocols do not require special privileges,
    but not all network devices implement tcp or udp echo.

    Local hosts should normally respond to pings within milliseconds.
    However, on a very congested network it may take up to 3 seconds or
    longer to receive an echo packet from the remote host. If the timeout is
    set too low under these conditions, it will appear that the remote host
    is not reachable (which is almost the truth).

    Reachability doesn't necessarily mean that the remote host is actually
    functioning beyond its ability to echo packets. tcp is slightly better
    at indicating the health of a system than icmp because it uses more of
    the networking stack to respond.

    Because of a lack of anything better, this module uses its own routines
    to pack and unpack ICMP packets. It would be better for a separate
    module to be written which understands all of the different kinds of
    ICMP packets.

AUTHORS
      Current maintainer:
        bbb@cpan.org (Rob Brown)

      External protocol:
        colinm@cpan.org (Colin McMillen)

      Stream protocol:
        bronson@trestle.com (Scott Bronson)

      Original pingecho():
        karrer@bernina.ethz.ch (Andreas Karrer)
        pmarquess@bfsec.bt.co.uk (Paul Marquess)

      Original Net::Ping author:
        mose@ns.ccsn.edu (Russell Mosemann)

COPYRIGHT
    Copyright (c) 2002, Rob Brown. All rights reserved.

    Copyright (c) 2001, Colin McMillen. All rights reserved.

    This program is free software; you may redistribute it and/or modify it
    under the same terms as Perl itself.

