| Class::Prototyped - Fast prototype-based OO programming in Perl |
Class::Prototyped Methodsnew() - Construct a new Class::Prototyped object.newPackage() - Construct a new Class::Prototyped object in aclone() - Duplicate meclonePackage()newCore()reflect() - Return a mirror for the object or classdestroy() - The destroy method for an objectClass::Prototyped::Mirror Methodsnew() - Creates a new Class::Prototyped::Mirror objectautoloadCall()package() - Returns the name of the package for the objectobject() - Returns the object itselfclass() - Returns the class* slot for the underlying objectdump() - Returns a Data::Dumper string representing the objectaddSlot() - An alias for addSlotsaddSlots() - Add or replace slot definitionsdeleteSlot() - An alias for deleteSlotsdeleteSlots() - Delete one or more of the receiver's slots by namesuper() - Call a method defined in a parentslotNames() - Returns a list of all the slot namesslotType() - Given a slot name, determines the typeparents() - Returns a list of all parentsallParents() - Returns a list of all parents in the hierarchywithAllParents() - Same as above, but includes self in the listallSlotNames() - Returns a list of all slot namesgetSlot() - Returns the requested slotgetSlots() - Returns a list of all the slotspromoteParents() - This changes the ordering of the parent slotstiedInterfacePackage() - This specifies the tied interface packagedefaultAttributes() - get and set default attributeswrap()unwrap()delegate()include() - include a package or external file
Class::Prototyped - Fast prototype-based OO programming in Perl
use strict;
use Class::Prototyped ':EZACCESS';
$, = ' '; $\ = "\n";
my $p = Class::Prototyped->new(
field1 => 123,
sub1 => sub { print "this is sub1 in p" },
sub2 => sub { print "this is sub2 in p" }
);
$p->sub1;
print $p->field1;
$p->field1('something new');
print $p->field1;
my $p2 = Class::Prototyped::new(
'parent*' => $p,
field2 => 234,
sub2 => sub { print "this is sub2 in p2" }
);
$p2->sub1;
$p2->sub2;
print ref($p2), $p2->field1, $p2->field2;
$p2->field1('and now for something different');
print ref($p2), $p2->field1;
$p2->addSlots( sub1 => sub { print "this is sub1 in p2" } );
$p2->sub1;
print ref($p2), "has slots", $p2->reflect->slotNames;
$p2->reflect->include( 'xx.pl' ); # includes xx.pl in $p2's package
print ref($p2), "has slots", $p2->reflect->slotNames;
$p2->aa(); # calls aa from included file xx.pl
$p2->deleteSlots('sub1');
$p2->sub1;
This package provides for efficient and simple prototype-based programming in Perl. You can provide different subroutines for each object, and also have objects inherit their behavior and state from another object.
The structure of an object is inspected and modified through mirrors, which
are created by calling reflect on an object or class that inherits from
Class::Prototyped.
This module requires Module::Build 0.24 to use the automated installation
procedures. With Module::Build installed:
Build.PL perl build test perl build install
It can be installed under ActivePerl for Win32 by downloading the PPM from CPAN
(the file has the extension .ppm.zip). To install, download the .ppm.zip
file, uncompress it, and execute:
ppm install Class-Prototyped.ppd
The module can also be installed manually by copying lib/Class/Prototyped.pm
to perl/site/lib/Class/Prototyped.pm (along with Graph.pm if you want it).
When I reach for Class::Prototyped, it's generally because I really need it.
When the cleanest way of solving a problem is for the code that uses a module to
subclass from it, that is generally a sign that Class::Prototyped would be of
use. If you find yourself avoiding the problem by passing anonymous subroutines
as parameters to the new method, that's another good sign that you should be
using prototype based programming. If you find yourself storing anonymous
subroutines in databases, configuration files, or text files, and then writing
infrastructure to handle calling those anonymous subroutines, that's yet another
sign. When you expect the people using your module to want to change the
behavior, override subroutines, and so forth, that's a sign.
Class::Prototyped borrows very strongly from the language Self (see
http://www.sun.com/research/self for more information). The core concept in
Self is the concept of a slot. Think of slots as being entries in a hash,
except that instead of just pointing to data, they can point to objects, code,
or parent objects.
So what happens when you send a message to an object (that is to say, you make a method call on the object)? First, Perl looks for that slot in the object. If it can't find that slot in the object, it searches for that slot in one of the object's parents (which we'll come back to later). Once it finds the slot, if the slot is a block of code, it evaluates the code and returns the return value. If the slot references data, it returns that data. If you assign to a data slot (through a method call), it modifies the data.
Distinguishing data slots and method slots is easy - the latter are references to code blocks, the former are not. Distinguishing parent slots is not so easy, so instead a simple naming convention is used. If the name of the slot ends in an asterisk, the slot is a parent slot. If you have programmed in Self, this naming convention will feel very familiar.
In Self, to examine the structure of an object, you use a mirror. Just like using his shield as a mirror enabled Perseus to slay Medusa, holding up a mirror enables us to look upon an object's structure without name space collisions.
Once you have a mirror, you can add and delete slots like so:
my $cp = Class::Prototyped->new();
my $mirror = $cp->reflect();
$mirror->addSlots(
field1 => 'foo',
sub1 => sub {
print "this is sub1 printing field1: '".$_[0]->field1."'\n";
},
);
$mirror->deleteSlot('sub1');
In addition, there is a more verbose syntax for addSlots where the slot name
is replaced by an anonymous array - this is most commonly used to control the
slot attributes.
$cp->reflect->addSlot(
[qw(field1 FIELD)] => 'foo',
[qw(sub1 METHOD)] => sub { print "hi there.\n"; },
);
Because the mirror methods super, addSlot(s), deleteSlot(s), and
getSlot(s) are called frequently on objects, there is an import keyword
:EZACCESS that adds methods to the object space that call the appropriate
reflected variants.
Slot attributes allow the user to specify additional information and behavior relating to a specific slot in an extensible manner. For instance, one might want to mark a specific field slot as constant or to attach a description to a given slot.
Slot attributes are divided up in two ways. The first is by the type of slot -
FIELD, METHOD, or PARENT. Some slot attributes apply to all three,
some to just two, and some to only one. The second division is on the type of
slot attribute:
FIELD slot with the attribute constant. A slot is only allowed one
implementor. All slot types have a default implementor. For FIELD slots, it
is a read-write scalar. For METHOD slots, it is the passed anonymous
subroutine. For PARENT slots, implementor and filter slot attributes
don't really make sense.
implementor. The quintessential example is the
profile attribute. When set, this increments a counter in
$Class::Prototyped::Mirror::PROFILE::counts every time the underlying FIELD
or METHOD is accessed. Filter attributes can be stacked, so each attribute
is assigned a rank with lower values being closer to the implementor and
higher values being closer to the caller.
description attributes), and they can be
used to pass information to the addSlots method (i.e. the promote
attribute, which can be used to promote a new PARENT slot ahead of all the
existing PARENT slots).
There is currently no formal interface for creating your own attributes - if you
feel the need for new attributes, please contact the maintainer first to see if
it might make sense to add the new attribute to Class::Prototyped. If not,
the contact might provide enough impetus to define a formal interface. The
attributes are currently defined in $Class::Prototyped::Mirror::attributes.
Finally, see the defaultAttributes method for information about setting
default attributes. This can be used, for instance, to turn on profiling
everywhere.
In Self, everything is an object and there are no classes at all. Perl, for
better or worse, has a class system based on packages. We decided that it
would be better not to throw out the conventional way of structuring
inheritance hierarchies, so in Class::Prototyped, classes are first-class
objects.
However, objects are not first-class classes. To understand this dichotomy, we
need to understand that there is a difference between the way ``classes'' and the
way ``objects'' are expected to behave. The central difference is that ``classes''
are expected to persist whether or not that are any references to them. If you
create a class, the class exists whether or not it appears in anyone's @ISA
and whether or not there are any objects in it. Once a class is created, it
persists until the program terminates.
Objects, on the other hand, should follow the normal behaviors of
reference-counted destruction - once the number of references to them drops to
zero, they should miraculously disappear - the memory they used needs to be
returned to Perl, their DESTROY methods need to be called, and so forth.
Since we don't require this behavior of classes, it's easy to have a way to get
from a package name to an object - we simply stash the object that implements
the class in $Class::Prototyped::Mirror::objects{$package}. But we can't do
this for objects, because if we do the object will persist forever because that
reference will always exist.
Weak references would solve this problem, but weak references are still
considered alpha and unsupported ($WeakRef::VERSION = 0.01), and we didn't
want to make Class::Prototyped dependent on such a module.
So instead, we differentiate between classes and objects. In a nutshell, if an object has an explicit package name (i.e. something other than the auto-generated one), it is considered to be a class, which means it persists even if the object goes out of scope.
To create such an object, use the newPackage method, like so (the
encapsulating block exists solely to demonstrate that classes are not scoped):
{
my $object = Class::Prototyped->newPackage('MyClass',
field => 1,
double => sub {$_[0]->field*2}
);
}
print MyClass->double,"\n";
Notice that the class persists even though $object goes out of scope. If
$object were created with an auto-generated package, that would not be true.
Thus, for instance, it would be a very, very, very bad idea to add the
package name of an object as a parent to another object - when the first object
goes out of scope, the package will disappear, but the second object will still
have it in it's @ISA.
Except for the crucial difference that you should never, ever, ever make use of the package name for an object for any purpose other than printing it to the screen, objects and classes are simply different ways of inspecting the same entity.
To go from an object to a package, you can do one of the following:
$package = ref($object);
$package = $object->reflect->package;
The two are equivalent, although the first is much faster. Just remember, if
$object is in an auto-generated package, don't do anything with that
$package but print it.
To go from a package to an object, you do this:
$object = $package->reflect->object;
Note that $package is simple the name of the package - the following code
works perfectly:
$object = MyClass->reflect->object;
But keep in mind that $package has to be a class, not an auto-generated
package name for an object.
This lets us have tons of fun manipulating classes at run time. For instance,
if you wanted to add, at run-time, a new method to the MyClass class?
Assuming that the MyClass inherits from Class::Prototyped or that you
have specified :REFLECT on the use Class::Prototyped call, you simply
write:
MyClass->reflect->addSlot(myMethod => sub {print "Hi there\n"});
If you want to access a class that doesn't inherit from Class::Prototyped,
and you want to avoid specifying :REFLECT (which adds reflect to the
UNIVERSAL package), you can make the call like so:
my $mirror = Class::Prototyped::Mirror->new('MyClass');
$mirror->addSlot(myMethod => sub {print "Hi there\n"});
Just as you can clone objects, you can clone classes that are derived from
Class::Prototyped. This creates a new object that has a copy of all of the
slots that were defined in the class. Note that if you simply want to be able
to use Data::Dumper on a class, calling MyClass->reflect->object is
the preferred approach. Even easier would be to use the dump mirror method.
The code that implements reflection on classes automatically creates slot
names for package methods as well as parent slots for the entries in @ISA.
This means that you can code classes like you normally do - by
doing the inheritance in @ISA and writing package methods.
If you manually add subroutines to a package at run-time and want the slot
information updated properly (although this really should be done via the
addSlots mechanism, but maybe you're twisted:), you should do something like:
$package->reflect->_vivified_methods(0);
$package->reflect->_autovivify_methods;
Adding parent slots is no different than adding normal slots - the naming scheme takes care of differentiating.
Thus, to add $foo as a parent to $bar, you write:
$bar->reflect->addSlot('fooParent*' => $foo);
However, keeping with our concept of classes as first class objects, you can also write the following:
$bar->reflect->addSlot('mixIn*' => 'MyMix::Class');
It will automatically require the module in the namespace of $bar and
make the module a parent of the object.
This can load a module from disk if needed.
If you're lazy, you can add parents without names like so:
$bar->reflect->addSlot('*' => $foo);
The slots will be automatically named for the package passed in - in the case
of Class::Prototyped objects, the package is of the form PKG0x12345678.
In the following example, the parent slot will be named MyMix::Class*.
$bar->reflect->addSlot('*' => 'MyMix::Class');
Parent slots are added to the inheritance hierarchy in the order that they
were added. Thus, in the following code, slots that don't exist in $foo
are looked up in $fred (and all of its parent slots) before being looked up
in $jill.
$foo->reflect->addSlots('fred*' => $fred, 'jill*' => $jill);
Note that addSlot and addSlots are identical - the variants exist only
because it looks ugly to add a single slot by calling addSlots.
If you need to reorder the parent slots on an object, look at
promoteParents. That said, there's a shortcut for prepending a slot to
the inheritance hierarchy. Simply define 'promote' as a slot attribute
using the extended slot syntax.
Finally, in keeping with our principle that classes are first-class object,
the inheritance hierarchy of classes can be modified through addSlots and
deleteSlots, just like it can for objects. The following code adds the
$foo object as a parent of the MyClass class, prepending it to the
inheritance hierarchy:
MyClass->reflect->addSlots([qw(foo* promote)] => $foo);
In Class::Prototyped, you do operator overloading by adding slots with the
right name. First, when you do the use on Class::Prototyped, make sure
to pass in :OVERLOAD so that the operator overloading support is enabled.
Then simply pass the desired methods in as part of the object creation like so:
$foo = Class::Prototyped->new(
value => 3,
'""' => sub { my $self = shift; $self->value( $self->value + 1 ) },
);
This creates an object that increments its field value by one and returns
that incremented value whenever it is stringified.
Since there is no way to find out which operators are overloaded, if you add
overloading to a class through the use of use overload, that behavior
will not show up as slots when reflecting on the class. However, addSlots
does work for adding operator overloading to classes. Thus, the following
code does what is expected:
Class::Prototyped->newPackage('MyClass');
MyClass->reflect->addSlots(
'""' => sub { my $self = shift; $self->value( $self->value + 1 ) },
);
$foo = MyClass->new( value => 2 );
print $foo, "\n";
The special parent slot class* is used to indicate object class. When you
create Class::Prototyped objects by calling Class::Prototyped->new(),
the class* slot is not set. If, however, you create objects by calling
new on a class or object that inherits from Class::Prototyped, the slot
class* points to the package name if new was called on a named class, or
the object if new was called on an object.
The value of this slot can be returned quite easily like so:
$foo->reflect->class;
Methods (and fields) inherited from prototypes or classes are not
generally available using the usual Perl $self->SUPER::something()
mechanism.
The reason for this is that SUPER::something is hardcoded to the package in
which the subroutine (anonymous or otherwise) was defined. For the vast
majority of programs, this will be main::, and thus SUPER:: will look in
@main::ISA (not a very useful place to look).
To get around this, a very clever wrapper can be automatically placed around
your subroutine that will automatically stash away the package to which the
subroutine is attached. From within the subroutine, you can use the super
mirror method to make an inherited call. However, because we'd rather not
write code that attempts to guess as to whether or not the subroutine uses the
super construct, you have to tell addSlots that the subroutine needs to
have this wrapper placed around it. To do this, simply use the extended
addSlots syntax (see the method description for more information) and pass
in the slot attribute 'superable'. The following examples use the minimalist
form of the extended syntax.
For instance, the following code will work:
use Class::Prototyped;
my $p1 = Class::Prototyped->new(
method => sub { print "this is method in p1\n" },
);
my $p2 = Class::Prototyped->new(
'*' => $p1,
[qw(method superable)]' => sub {
print "this is method in p2 calling method in p1: ";
$_[0]->reflect->super('method');
},
);
To make things easier, if you specify :EZACCESS during the import, super
can be called directly on an object rather than through its mirror.
The other thing of which you need to be aware is copying methods from one object to another. The proper way to do this is like so:
$foo->reflect->addSlot($bar->reflect->getSlot('method'));
When the getSlot method is called in an array context, it returns both the
complete format for the slot identifier and the slot. This ensures that slot
attributes are passed along, including the superable attribute.
Finally, to help protect the code, the super method is smart enough to
determine whether it was called within a wrapped subroutine. If it wasn't, it
croaks indicating that the method should have had the superable attribute set
when it was added. If you wish to disable this checking (which will improve the
performance of your code, of course, but could result in very hard to trace
bugs if you haven't been careful), see the import option :SUPER_FAST.
It is important to be aware of where the boundaries of prototyped based
programming lie, especially in a language like Perl that is not optimized for
it. For instance, it might make sense to implement every field in a database as
an object. Those field objects would in turn be attached to a record class. All
of those might be implemented using Class::Prototyped. However, it would be
very inefficient if every record that got read from the database was stored in a
Class::Prototyped based object (unless, of course, you are storing code in
the database). In that situation, it is generally good to choke off the
prototype-based behavior for the individual record objects. For best
performance, it is important to confine Class::Prototyped to those portions
of the code where behavior is mutable from outside of the module. See the
documentation for the new method of Class::Prototyped for more information
about choking off Class::Prototyped behavior.
There are a number of performance hits when using Class::Prototyped, relative
to using more traditional OO code. It is important to note that these
generally lie in the instantiation and creation of classes and objects and not
in the actual use of them. The scripts in the perf directory were designed
for benchmarking some of this material.
The normal way of creating a class is like this:
package Pack_123;
sub a {"hi";}
sub b {"hi";}
sub c {"hi";}
sub d {"hi";}
sub e {"hi";}
The most efficient way of doing that using ``proper'' Class::Prototyped methodology looks like this:
Class::Prototyped->newPackage("Pack_123");
push(@P_123::slots, a => sub {"hi";});
push(@P_123::slots, b => sub {"hi";});
push(@P_123::slots, c => sub {"hi";});
push(@P_123::slots, d => sub {"hi";});
push(@P_123::slots, e => sub {"hi";});
Pack_123->reflect->addSlots(@P_123::slots);
This approach ensures that the new package gets the proper default attributes
and that the slots are created through addSlots, thus ensuring that default
attributes are properly implemented. It avoids multiple calls to
->reflect->addSlot, though, which improves performance. The idea behind
pushing the slots onto an array is that it enables one to intersperse code with
POD, since POD is not permitted inside of a single Perl statement.
On a Pent 4 1.8GHz machine, the normal code runs in 120 usec, whereas the
Class::Prototyped code runs in around 640 usec, or over 5 times slower. A
straight call to addSlots with all five methods runs in around 510 usec.
Code that creates the package and the mirror without adding slots runs in around
135 usec, so we're looking at an overhead of less than 100 usec per slot. In a
situation where the ``compile'' time dominates the ``execution'' time (I'm using
those terms loosely as much of what happens in Class::Prototyped is
technically execution time, but it is activity that traditionally would happen
at compile time), Class::Prototyped might prove to be too much overhead. On
the otherhand, you may find that demand loading can cut much of that overhead
and can be implemented less painfully than might otherwise be thought.
There is no need to even compare here. Blessing a hash into a class takes less
than 2 usec. Creating a new Class::Prototyped object takes at least 60 or 70
times longer. The trick is to avoid creating unnecessary Class::Prototyped
objects. If you know that all 10,000 database records are going to inherit all
of their behavior from the parent class, there is no point in creating 10,000
packages and all the attendant overhead. The new method for
Class::Prototyped demonstrates how to ensure that those state objects are
created as normal Perl objects.
The good news is that method calls are just as fast as normal Perl method calls,
inherited or not. This is because the existing Perl OO machinery has been
hijacked in Class::Prototyped. The exception to this is if filter slot
attributes have been used, including wantarray, superable, and profile.
In that situation, the added overhead is that for a normal Perl subroutine call
(which is faster than a method call because it is a static binding)
The hash interface is not particularly fast, and neither is it good programming practice. Using the method interface to access fields is just as fast, however, as using normal getter/setter methods.
:OVERLOADClass::Prototyped for using operator
overloading.
:REFLECTUNIVERSAL::reflect to return a mirror for any class.
With a mirror, you can manipulate the class, adding or deleting methods,
changing its inheritance hierarchy, etc.
:EZACCESSaddSlot, addSlots, deleteSlot, deleteSlots,
getSlot, getSlots, and super to Class::Prototyped.
This lets you write:
$foo->addSlot(myMethod => sub {print "Hi there\n"});
instead of having to write:
$foo->reflect->addSlot(myMethod => sub {print "Hi there\n"});
The other methods in Class::Prototyped::Mirror should be accessed through a
mirror (otherwise you'll end up with way too much name space pollution for
your objects:).
Note that it is bad form for published modules to use :EZACCESS as you are
polluting everyone else's namespace as well. If you really want :EZACCESS
for code you plan to publish, contact the maintainer and we'll see what we can
about creating a variant of :EZACCESS that adds the shortcut methods to a
single class. Note that using :EZACCESS to do $obj->addSlot() is
actually slower than doing $obj->reflect->addSlot().
:SUPER_FASTsuper that doesn't check to see
whether slots that use inherited calls were defined as superable.
:NEW_MAINnew function in main:: that creates new Class::Prototyped
objects. Thus, you can write code like:
use Class::Prototyped qw(:NEW_MAIN :EZACCESS);
my $foo = new(say_hi => sub {print "Hi!\n";});
$foo->say_hi;
:TIED_INTERFACEClass::Prototyped::Mirror::tiedInterfacePackage for the preferred way of
doing this.
Class::Prototyped Methods
new() - Construct a new Class::Prototyped object.A new object is created. If this is called on a class or object that inherits
from Class::Prototyped, and class* is not being passed as a slot in the
argument list, the slot class* will be the first element in the inheritance
list.
When called on named classes, either via the package name or via the object
(i.e. MyPackage->reflect->object()), class* is set to the package
name. When called on an object, class* is set to the object on which new
was called.
The passed arguments are handed off to addSlots.
Note that new calls newCore, so if you want to override new, but want
to ensure that your changes are applicable to newPackage, clone, and
clonePackage, you may wish to override newCore.
For instance, the following will define a new Class::Prototyped object with
two method slots and one field slot:
my $foo = Class::Prototyped->new(
field1 => 123,
sub1 => sub { print "this is sub1 in foo" },
sub2 => sub { print "this is sub2 in foo" },
);
The following will create a new MyClass object with one field slot and with
the parent object $bar at the beginning of the inheritance hierarchy (just
before class*, which points to MyClass):
my $foo = MyClass->new(
field1 => 123,
[qw(bar* promote)] => $bar,
);
The following will create a new object that inherits behavior from $bar with
one field slot, field1, and one parent slot, class*, that points to
$bar.
my $foo = $bar->new(
field1 => 123,
);
If you want to create normal Perl objects as child objects of a
Class::Prototyped class in order to improve performance, implement your own
standard Perl new method:
Class::Prototyped->newPackage('MyClass');
MyClass->reflect->addSlot(
new => sub {
my $class = shift;
my $self = {};
bless $self, $class;
return $self;
}
);
It is still safe to use $obj->reflect->super() in code that runs on such
an object. All other reflection will automatically return the same results as
inspecting the class to which the object belongs.
newPackage() - Construct a new Class::Prototyped object in a
specific package.Just like new, but instead of creating the new object with an arbitrary
package name (actually, not entirely arbitrary - it's generally based on the
hash memory address), the first argument is used as the name of the package.
This creates a named class. The same behavioral rules for class* described
above for new apply to newPackage (in fact, new calls newPackage).
If the package name is already in use, this method will croak.
clone() - Duplicate meDuplicates an existing object or class and allows you to add or override slots. The slot definition is the same as in new().
my $p2 = $p1->clone(
sub1 => sub { print "this is sub1 in p2" },
);
It calls newCore to create the new object*, so if you have overriden new,
you should contemplate overriding clone in order to ensure that behavioral
changes made to new that would be applicable to clone are implemented. Or
simply override newCore.
clonePackage()Just like clone, but instead of creating the new object with an arbitrary
package name (actually, not entirely arbitrary - it's generally based on the
hash memory address), the first argument is used as the name of the package.
This creates a named class.
If the package name is already in use, this method will croak.
newCore()This implements the core functionality involved in creating a new object. The
first passed parameter will be the name of the caller - either new,
newPackage, clone, or clonePackage. The second parameter is the name
of the package if applicable (i.e. for newPackage and clonePackage) calls,
undef if inapplicable. The remainder of the parameters are any slots to be
added to the newly created object/package.
If called with new or newPackage, the class* slot will be prepended to
the slot list if applicable. If called with clone or clonePackage, all
slots on the receiver will be prepended to the slot list.
If you wish to add behavior to object instantiation that needs to be present in
all four of the instantiators (i.e. instance tracking), it may make sense to
override newCore so that you implement the code in only one place.
reflect() - Return a mirror for the object or classThe structure of an object is modified by using a mirror. This is the equivalent of calling:
Class::Prototyped::Mirror->new($foo);
destroy() - The destroy method for an objectYou should never need to call this method. However, you may want to override
it. Because we had to directly specify DESTROY for every object in order
to allow safe destruction during global destruction time when objects may
have already destroyed packages in their @ISA, we had to hook DESTROY
for every object. To allow the destroy behavior to be overridden, users
should specify a destroy method for their objects (by adding the slot),
which will automatically be called by the Class::Prototyped::DESTROY
method after the @ISA has been cleaned up.
This method should be defined to allow inherited method calls (i.e. should
use ``[qw(destroy superable)]'' to define the method) and should call
$self->reflect->super('destroy'); at some point in the code.
Here is a quick overview of the default destruction behavior for objects:
Class::Prototyped::DESTROY is called because it is linked into the package
for all objects at instantiation time
All no longer existent entries are stripped from @ISA
The inheritance hierarchy is searched for a DESTROY method that is not
Class::Prototyped::DESTROY. This DESTROY method is stashed away for
a later call.
The inheritance hierarchy is searched for a destroy method and it is
called. Note that the Class::Prototyped::destroy method, which will
either be called directly because it shows up in the inheritance hierarchy or
will be called indirectly through calls to
$self->reflect->super('destroy');, will delete all non-parent slots from
the object. It leaves parent slots alone because the destructors for the
parent slots should not be called until such time as the destruction of the
object in question is complete (otherwise inherited destructors might still
be executing, even though the object to which they belong has already been
destroyed). This means that the destructors for objects referenced in
non-parent slots may be called, temporarily interrupting the execution
sequence in Class::Prototyped::destroy.
The previously stashed DESTROY method is called.
The parent slots for the object are finally removed, thus enabling the
destructors for any objects referenced in those parent slots to run.
Final Class::Prototyped specific cleanup is run.
Class::Prototyped::Mirror MethodsThese are the methods you can call on the mirror returned from a reflect
call. If you specify :EZACCESS in the use Class::Prototyped line,
addSlot, addSlots, deleteSlot, deleteSlots, getSlot, getSlots,
and super will be callable on Class::Prototyped objects as well.
new() - Creates a new Class::Prototyped::Mirror objectNormally called via the reflect method, this can be called directly to avoid
using the :REFLECT import option for reflecting on non Class::Prototyped
based classes.
autoloadCall()If you add an AUTOLOAD slot to an object, you will need to get the name of
the subroutine being called. autoloadCall() returns the name of the
subroutine, with the package name stripped off.
package() - Returns the name of the package for the object
object() - Returns the object itself
class() - Returns the class* slot for the underlying object
dump() - Returns a Data::Dumper string representing the object
addSlot() - An alias for addSlots
addSlots() - Add or replace slot definitionsAllows you to add or replace slot definitions in the receiver.
$p->reflect->addSlots(
fred => 'this is fred',
doSomething => sub { print 'doing something with ' . $_[1] },
);
$p->doSomething( $p->fred );
In addition to the simple form, there is an extended syntax for specifying the slot. In place of the slotname, pass an array reference composed like so:
addSlots( [$slotName, $slotType, %slotAttributes] => $slotValue );
$slotName is simply the name of the slot, including the trailing * if it
is a parent slot. $slotType should be 'FIELD', 'METHOD', or
'PARENT'. %slotAttributes should be a list of attribute/value pairs. It
is common to use qw() to reduce the amount of typing:
$p->reflect->addSlot(
[qw(bar FIELD)] => "this is a field",
);
$p->reflect->addSlot(
[qw(bar FIELD constant 1)] => "this is a constant field",
);
$p->reflect->addSlot(
[qw(foo METHOD)] => sub { print "normal method.\n"; },
);
$p->reflect->addSlot(
[qw(foo METHOD superable 1)] => sub { print "superable method.\n"; },
);
$p->reflect->addSlot(
[qw(parent* PARENT)] => $parent,
);
$p->reflect->addSlot(
[qw(parent2* PARENT promote 1)] => $parent2,
);
To make using the extended syntax a bit less cumbersome, however, the following shortcuts are allowed:
$slotType can be omitted. In this case, the slot's type will be determined
by inspecting the slot's name (to determine if it is a parent slot) and the
slot's value (to determine whether it is a field or method slot). The
$slotType value can, however, be used to supply a reference to a code object
as the value for a field slot. Note that this means that FIELD, METHOD,
and PARENT are not legal attribute names (since this would make parsing
difficult).
If there is only one attribute and if the value is 1, then the value can be
omitted.
Using both of the above contractions, the following are valid short forms for the extended syntax:
$p->reflect->addSlot(
[qw(bar constant)] => "this is a constant field",
);
$p->reflect->addSlot(
[qw(foo superable)] => sub { print "superable method.\n"; },
);
$p->reflect->addSlot(
[qw(parent2* promote)] => $parent2,
);
The currently defined slot attributes are as follows:
FIELD Slotsconstant (implementor)$object->field($newValue) syntax. The value may
still be modified using the hash syntax (i.e. $object->{field} =
$newValue). This is mostly useful if you have an object method call that takes
parameters, but you wish to replace it on a given object with a hard-coded value
by using a field (which makes inspecting the value of the slot through
Data::Dumper much easier than if you use a METHOD slot to return the
constant, since code objects are opaque).
autoload (filter, rank 50)FIELD slot should be a subroutine that returns the
desired value. Upon the first access, the subroutine will be called, the return
value hard-coded into the object by adding the slot (including all otherwise
specified attributes), and the value then returned. Useful for implementing
constant slots that are costly to initialize, especially those that return lists
of Class::Prototyped objects!
profile (filter, rank 80)profile is set to 1, increments
$Class::Prototyped::Mirror::PROFILE::counts->{$package}->{$slotName}
everytime the slot is accessed. If profile is set to 2, increments
$Class::Prototyped::Mirror::PROFILE::counts->{$package}->{$slotName}->{$caller}
everytime the slot is accessed, where $caller is "$file ($line)".
wantarray (filter, rank 90)description (advisory)METHOD Slotssuperable (filter, rank 10)$self->reflect->super( . . . ) calls for this
method slot.
profile (filter, rank 90)FIELD slots for explanation.
overload (advisory)description (advisory)FIELD slots for explanation.
PARENT Slotspromote (advisory)getSlot.
description (advisory)FIELD slots for explanation.
deleteSlot() - An alias for deleteSlots
deleteSlots() - Delete one or more of the receiver's slots by nameThis will let you delete existing slots in the receiver. If those slots were defined in the receiver's inheritance hierarchy, those inherited definitions will now be available.
my $p1 = Class::Prototyped->new(
field1 => 123,
sub1 => sub { print "this is sub1 in p1" },
sub2 => sub { print "this is sub2 in p1" }
);
my $p2 = Class::Prototyped->new(
'parent*' => $p1,
sub1 => sub { print "this is sub1 in p2" },
);
$p2->sub1; # calls $p2.sub1
$p2->reflect->deleteSlots('sub1');
$p2->sub1; # calls $p1.sub1
$p2->reflect->deleteSlots('sub1');
$p2->sub1; # still calls $p1.sub1
super() - Call a method defined in a parentThe call to a method defined on a parent that is obscured by the current one looks like so:
$self->reflect->super('method_name', @params);
slotNames() - Returns a list of all the slot namesThis is passed an optional type parameter. If specified, it should be one of
'FIELD', 'METHOD', or 'PARENT'. For instance, the following will print
out a list of all slots of an object:
print join(', ', $obj->reflect->slotNames)."\n";
The following would print out a list of all field slots:
print join(', ', $obj->reflect->slotNames('FIELD')."\n";
The parent slot names are returned in the same order for which inheritance is done.
slotType() - Given a slot name, determines the typeThis returns 'FIELD', 'METHOD', or 'PARENT'.
It croaks if the slot is not defined for that object.
parents() - Returns a list of all parentsReturns a list of all parent object (or package names) for this object.
allParents() - Returns a list of all parents in the hierarchyReturns a list of all parent objects (or package names) in the object's hierarchy.
withAllParents() - Same as above, but includes self in the list
allSlotNames() - Returns a list of all slot names
defined for the entire inheritance hierarchyNote that this will return duplicate slot names if inherited slots are obscured.
getSlot() - Returns the requested slotWhen called in scalar context, this returns the thing in the slot. When called in list context, it returns both the complete form of the extended syntax for specifying a slot name and the thing in the slot. There is an optional parameter that can be used to modify the format of the return value in list context. The allowable values are:
'default' - the extended slot syntax and the slot value are returned
'simple' - the slot name and the slot value are returned. Note that in this
mode, there is no access to any attributes the slot may have
'rotated' - the slot name and the following hash are returned like so:
$slotName => {
attribs => %slotAttribs,
type => $slotType,
value => $slotValue
},
The latter two options are quite useful when used in conjunction with the
getSlots method.
getSlots() - Returns a list of all the slotsThis returns a list of extended syntax slot specifiers and their values ready
for sending to addSlots. It takes first the optional parameter passed to
slotNames which specifies the type of slot ('FIELD', 'METHOD',
'PARENT', or undef) and then the optional parameter passed to getSlot,
which specifies the format for the return value. If the latter is 'simple',
the returned values can be passed to addSlots, but any non-default slot
attributes (i.e. superable or constant) will be lost. If the latter is
'rotated', the returned values are completely inappropriate for passing to
addSlots. Both 'simple' and 'rotated' are appropriate for assigning
the return values into a hash.
For instance, to add all of the field slots in $bar to $foo:
$foo->reflect->addSlots($bar->reflect->getSlots('FIELD'));
To get a list of all of the slots in the 'simple' format:
my %barSlots = $bar->reflect->getSlots(undef, 'simple');
To get a list of all of the superable method slots in the 'rotated' format:
my %barMethods = $bar->reflect->getSlots('METHOD', 'rotated');
foreach my $slotName (%barMethods) {
delete $barMethods{$slotName}
unless $barMethods{$slotName}->{attribs}->{superable};
}
promoteParents() - This changes the ordering of the parent slotsThis expects a list of parent slot names. There should be no duplicates and all of the parent slot names should be already existing parent slots on the object. These parent slots will be moved forward in the hierarchy in the order that they are passed. Unspecified parent slots will retain their current positions relative to other unspecified parent slots, but as a group they will be moved to the end of the hierarchy.
tiedInterfacePackage() - This specifies the tied interface packageThis allows you to specify the sort of tied interface you wish to offer when code accesses the object as a hash reference. If no parameter is passed, this will return the current tied interface package active for the object. If a parameter is passed, it should specify either the package name or an alias. The currently known aliases are:
Class::Prototyped::Tied::Default as the tie class. The
default behavior is to allow access to existing fields, but attempts to create
fields, access methods, or delete slots will croak. This is the tie class
used by Class::Prototyped (unless you do something very naughty and call
Class::Prototyped->reflect->tiedInterfacePackage($not_default)), and
as such is the fallback behavior for classes and objects if they don't get a
different value from their inheritance.
Class::Prototyped::Tied::AutoVivify as the tie class. The
behavior of this package allows access to existing fields, will automatically
create field slots if they don't exist, and will allow deletion of field slots.
Attempts to access or delete method or parent slots will croak.
Calls to new and clone will use the tied interface in use on the
existing object/package. When reflect is called for the first time on a
class package, it will use the tied interface of its first parent class (i.e.
$ISA[0]). If that package has not yet had reflect called on it, it
will check its parent, and so on and so forth. If none of the packages in
the primary inheritance fork have been reflected upon, the value for
Class::Prototyped will be used, which should be default.
defaultAttributes() - get and set default attributesThis isn't particularly pretty. The general syntax looks something like:
my $temp = MyClass->reflect->defaultAttributes;
$temp->{METHOD}->{superable} = 1;
MyClass->reflect->defaultAttributes($temp);
The return value from defaultAttributes is a hash with the keys 'FIELD',
'METHOD', and 'PARENT'. The values are either undef or hash references
consisting of the attributes and their default values. Modify the data
structure as desired and pass it back to defaultAttributes to change the
default attributes for that object or class. Note that default attributes are
not inherited dynamically - the inheritance occurs when a new object is created,
but from that point on changes to a parent object are not inherited by the
child. Global changes can be effected by modifying the defaultAttributes for
Class::Prototyped in a sufficiently early BEGIN block. Note that making
global changes like this is not recommended for production modules as it may
interfere with other modules that rely upon Class::Prototyped.
wrap()
unwrap()
delegate()delegate name => slot name can be string, regex, or array of same. slot can be slot name, or object, or 2-element array with slot name or object and method name. You can delegate to a parent.
include() - include a package or external fileYou can require an arbitrary file in the namespace of an object
or class without adding to the parents using include() :
$foo->include( 'xx.pl' );
will include whatever is in xx.pl. Likewise for modules:
$foo->include( 'MyModule' );
will search along your @INC path for MyModule.pm and include it.
You can specify a second parameter that will be the name of a subroutine that you can use in your included code to refer to the object into which the code is being included (as long as you don't change packages in the included code). The subroutine will be removed after the include, so don't call it from any subroutines defined in the included code.
If you have the following in File.pl:
sub b {'xxx.b'}
sub c { return thisObject(); } # DON'T DO THIS!
thisObject()->reflect->addSlots(
'parent*' => 'A',
d => 'added.d',
e => sub {'xxx.e'},
);
And you include it using:
$mirror->include('File.pl', 'thisObject');
Then the addSlots will work fine, but if sub c is called, it won't find
thisObject().
Written by Ned Konz, perl@bike-nomad.com and Toby Ovod-Everett, toby@ovod-everett.org. 5.005_03 porting by chromatic.
Toby Ovod-Everett is currently maintaining the package.
Copyright 2001-2004 Ned Konz and Toby Ovod-Everett. All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
the Class::SelfMethods manpage
| Class::Prototyped - Fast prototype-based OO programming in Perl |